Today, Miles features 2D digital audio, 3D digital audio, streaming digital audio, super-fast assembly-optimized mixing (faster than DirectSound and Sound Manager), MIDI support, DLS instrument support, built-in software MIDI synthesizer, MP3 (including patent rights) and ADPCM decompression support, 17-DSP filters, software EAX reverb support, red book audio support (CD audio), digital audio recording support, Internet voice chat codecs, support for plug-in 3D technologies like EAX 1, 2, 3 and 4, Dolby Surround, RSX, and much more! Check out the SDK features page for more details. Since then, it has continued to grow and evolve in the most comprehensive sound system available on Windows, MacOS, and now Xbox! John Miles first wrote MSS as a hardware driver layer to all the sound cards back in the old days of MS-DOS. It has been appeared in over 3,200 games since its first release in 1991! The Miles Sound System is one of the most popular game technologies ever published.